| Welcome
to The Radius
The last of winter's bleak ice has
turned into the first birds and green buds of spring. The warm rays
of sun now accompany the Quests of Inner Circle, and while much
has already happened, the balmy months ahead are truly the season
for Morton's List.
April
was a month of legendary and lasting impact as the Twilight Lords
and Twilight Circle brought the Karmic Gathering: Within to the
Center at Alcoa, Tennessee. One week later, PenguiCon 5.0. Two,
count them, two, new Karmic Gatherings have been announced, one
in Florida, the other in Alaska.
Wherever you look, Morton's List is detonating
neutron blasts, vaporizing boredom and leaving only the pure flavor
of random real life adventure. So don your goggles and fasten your
wig strap as we bring you another issue of The Radius....
Morton
is Within,
The
Karmic Order of Twilight Lords

THIS
is the Old School
2007
by Twilight Lord Nathaninja
Remember back in the day? When Friend #3 and Friend #11
did Unforgettable Stunt #3? Man, those were the days! Too
bad Friend #3's always at Job #7 and Friend #11
got totally sucked into Relationship #7. Shit ain't like
it used to be when everybody could just hang.
Sound
familiar? It's easy and tempting to romanticize the past. Without
a doubt things will never be the same. But that's good because it
allows for the possibility that life can become better than ever
before. When we go from being carefree kids to work-a-day adults
it is easy, nearly unavoidable in fact, to become somewhat disillusioned.
Karma crushing jobs that replace boredom with an endless cycle of
chasing money - we're right to think there's something wrong with
this. But is the answer to look backward, to make a Utopia out of
childhood, teenage exploration - the old school?
No.
Not if you want to ever move forward and beyond. In truth there
is no time but the present. The past exists only in memory, the
future in imagination. The only time we can act is right now, right
here. It is not some arbitrary timeline that determines the flavor
of our surroundings, but our own eyes, and how we perceive and interpret
what we see and experience. Right now, this second, is the absolute
best moment of someone's life, and the absolute worst for another's.
This is someone's old school, another's new school, and yet another's
pre-school. Everything springs to life, flowers and falls away.
But we need not value one phase over another. Each can have the
Karma and flavor of the old school if we allow it.
Consider
Morton's List. For those involved since the beginning the
old school could be considered to be 1993-1994. For the first ninjas
exposed to the completed game July of 2001 it might be then until
the disastrous events of Crows Day in 2003. For those just learning
about it this year the old school is now.
This
is the ultimate point. Morton's List is all about seeing
things with new eyes, seeing and experiencing the adventure that
exists all around us at all times, veiled by drab, mundane every
day life. Or more accurately, veiled by our own mistaken perception
of life as boring and empty. THIS, right now, is the old school.
The mythical, magical Karmic time when every friend pulled every
stunt, when all stories are made - for all who open themselves,
their eyes their minds to it.
Let
go of the past and embrace the Karma of the infinite present.
The Karmic Laws: One Inner Circle
Member's Perspective
2007
by David, the One and Only
Governments are taken for granted, that is we assume they are necessary.
But what if we are able to provide for ourselves? If viewed in broad
terms, a government boiled down is essentially a service provider;
it offers services to its customers in exchange for taxes. The problem
is that service providers (governments) are taking advantage of
their customers (citizens) in a variety of forms and constantly
getting away with it. Why then do the customers not change service
providers? (Why is there no competition amongst governments?)
Customers
do not often change service providers because the service providers
have a monopoly over contiguous territory. Any territory may have
only one service provider at a time. In order to switch service
providers one would have to switch geographic location. This requires
spending money, time, finding new living arrangements, leaving social
ties, and more.
In
order to correct these problems with governments two steps may be
taken, either remove a government's monopoly over territory (allow
people to choose a service provider regardless of location) or reduce
the cost of switching service providers. The second option enables
people to easily change governments. If this were so governments
that offer the most desirable services with the least amount of
taxes would gain the most customers while governments that offer
the opposite would loose their customer base. When the customer
base leaves so too does the service provider and it is in this manner
that ill-serving governments are dissolved. By placing governments
in their own capitalistic game the good ones thrive and the poor
die.
So,
in terms of rights and responsibilities, the people should have
the right to change governments as freely as possible. We were given
the abilities of heaven, to do whatever we want (within the limits
of physics), which includes the ability to create hell. Since anyone
can think, say, or do as they like one should not infringe on another's
ability to think, say, or do as they like. One person's set of laws
for what they think is desirable is another's prescription for hell;
thus we should all leave our prescriptions to ourselves (unless
groups form which agree on certain sets of laws). If hell is being
created, people should leave.
The
individual should be responsible for him or herself first. Autonomy
is of high priority. Once the individuals have secured their own
needs they may do as they wish; however, the individual will be
heavily inclined to assist society and others. By helping others
we in turn potentially help ourselves in the future (which will soon be the present).
As
an example, individuals will be inclined to donate surplus food
into a public food storage area because when individuals fails to
secure their own food they can rely on the storage. Though many
say this is far fetched, all living bodies are screaming testaments
to this idea. If the cells of our body were to all of a sudden switch
from collaboration (this proposed structure of society) to competition
(current structure of society), our bodies would fall apart within
minutes. It is a fact that the health of the whole is dependant
upon the sum of its parts. Why then would we ever want the parts
fighting amongst each other for more resources? This structure is
unacceptable for any living body yet we employ it and use it in
the creature that is society. As a result we have the great disparity
in the world that we do.
So,
generally the individual has the right to say, think, and do freely
so long as they allow others the same. They are responsible only
for themselves, but being responsible for another is being responsible
for oneself simultaneously. (The other isn't necessarily a person
either, it could be an environment).
The Bookbinder
Your One-Stop Guide to All Things Custom in Morton's List
2007 by The Astonishing OddBall, 360� Rainbow Dragon/Yin
of the Earth Adept
Part Three - Roughing It
Good morning, good afternoon and good evening, Inner Circle! After
a bit of an absence, The Astonishing OddBall is back with another
thrilling installment of "The BookBinder!"
This month's issue will begin our creative processes - getting our
hands dirty, so to speak - with the first in a three-part miniseries
on one style of putting together your own Quest Journal. We'll be
taking some of those tools we spent gathering up last month, and
putting them to use to make our own hand-made Quest Journal. This
will be an entirely by-hand method, using no computers at all, though
we will cover the computer-assisted route in future installments
of The BookBinder. You can take my ideas and follow along directly,
or of course you can spin it off in any direction you'd like.
Our first installment will be an overview of designing a Quest Journal.
The thought processes behind it all. Also, we'll begin right away
by brainstorming, throwing ideas down on paper and roughing them
out. The nice thing about this is you never know when an old idea
might become very useful in the future.
First
and foremost, you're going to need paper - and lots of it. So bust
open that extra-white printer paper, and grab oh, say a pinch of
it. This will essentially be our resources for the project. That
and, of course, a good solid black pen. I'd suggest an ultra-fine
Sharpie marker, as the ink is nice and rich so as to allow for good
photocopying. Another great pen to use for this project would be
a Pilot G2. These are by far my favorite pens on the market, and
I use them exclusively for filling out my Quest Journal. The ink
is nice, fluid, and bold. You rarely come across hiccups in the
ink flow, and they're cheap. Lastly, you're going to want to keep
a pencil, maybe an x-acto knife or scissors, some glue or tape,
and a straight-edge ruler.
Essentially,
the most important thing to remember in designing a Quest Journal
is that planning it out will save your nuts. The more planning and
pre-production you put into it, the better, and the happier you
will be with it in the end. Trust me, I've gone back and re-designed
my Quest Journal a number of times, and wish I would have just spent
more time thinking about it in the first place so I wouldn't have
had to re-write all my entries over and over.
To
begin, we're simply going to draw up a few rectangles on the page,
using the rough proportions of a standard sheet of paper. You can
fold the paper into fourths to stay both economical and neat, or
you can just slap 'em down however you like.
In
each rectangle, we're going to flush out different layout styles.
You can consider an open approach, where all the information is
comfortably sharing the page, or you can go with a regimented boxed-out
look as well. Columns and rows can work nicely, although it can
end up looking too much like an office form in many cases. We're
not too worried about artistic design here, we're just thinking
about how we want our information laid out.
Another
thing to think about at this point is how many different types of
pages you're going to want. Of course, you'll have your standard
Quest Log pages, and probably an Inner Circle Member Profile. But
what about a contacts page for you to keep phone numbers and email
addresses? You never know when you'll need a third person. Also,
what about photo pages? Designing a template for pages on which
to glue or tape photos is always a killer idea.
As you can see, I've come up with four distinctly different page
styles. Because it's both classy and functional, we'll go with the
first design, using a series of different-sized boxes to organize
my information. This will be a congruent theme throughout the Journal.
In mine, I will have a title page, Inner Circle Member Profile,
a Contacts Page and Quest Logs. Mine will have one per each side
of a sheet of paper, though you can probably fit up to four per
page. Remember, however, to make sure you have enough room to write
comfortably.
Now,
I'm going to use another page divvied up the same way, to flush
out exactly how I want each different page style to look. This becomes
an important time to think about what information you want to list
on your pages, and what you want to leave out, because now we're
going to start using a bit more detail in our plans. Of course,
there are the standards required by the official rules of the game
for earning Degrees and Titles, however, you can group that information
however you like, and you can also add other information to it as
well. For example, I often put in areas to list where the Quest
was rolled, where we traveled to, what the weather was like, and
so on. Another cool idea is to leave an afterthoughts section, where
after some time you can come back to this Journal entry and apply
some hindsight. "Great Quest, but we should have done this instead�"
or "Six weeks after the Quest, we found Steve's wallet in the back
yard! Turns out Rob didn't steal it!"
Now
that we have an idea as to what each page is going to look like,
we'll begin penciling it out on actual proof pages. These will essentially
become the master copies that we will take to the photocopier later.
Make sure your hands are clean, as finger print smudges and such
look horrible on photocopies.
Next
month, we will begin the actual production stages, getting our pages
to look just how we want them, and we will take them to press at
our local copy shop. In the mean time, get your gears a-turnin'
and see what you come up with for your rough drafts.
The Astonishing OddBall is a 360� Rainbow Dragon/Yin
of the Earth Adept, also specializing in Morton's List. He hails
from Oshkosh, WI where he lives with his girlfriend Sugar, a List
of Life Adept specializing in Cosmic Law, his dog Boulder, and cat
Karma. OddBall has been playing since 2002, and is co-founder of
The Ninjas of the Crimson M, as well as The Sons of Pandora.
Pic
of the Month
Each month The Radius showcases YOUR photos or artwork, whether
taken or made for a Quest or inspired by Morton's List.
One photo each month will be selected from among all the submissions
for its exceptional flavor and Karma.
Image submissions are accepted via email
and must be at least 400px wide, 72dpi, not larger than 3Mb, in
RBG mode, and .jpg, .gif or .bmp format.
April 2007 Pic of the Month
Quest
Accomplished

2006 by Lukas Kampfmann
Lukas finished high school in Germany and decided to embark on an
epic Quest to find himself, to find Morton. He would do it by traveling
from New York City to Hollywood, CouchSurfing, ridesharing and hitchhiking
with nothing more than a backpack, some emergency funds and an unreliable
cell phone. Through his faith in the unknown, in chance meetings,
and help from strangers he embodies the true spirit of Karma. He
learned something we all must: that ultimate freedom comes from
ultimate trust. The Karmic Order of Twilight Lords was pleased to
play a small part in helping him complete his Quest.
TIP:
To increase your chances of publication, please make sure to proofread
and spell check before submitting. We edit all submissions for length
and grammar, and are more likely to publish pieces that require
less editing. Most written pieces should be 200-1000 words, with
500 being average. Photos or other images (using
the format guidelines for Pic of the Month) that
compliment your writing are encouraged and will increase your chances
of acceptance. Submission instructions and the deadline for the
next issue may be found here.
Someone
is Always Finding Morton
2007 by Wattson
I was pretty hyped about getting to roll on Friday the 13th, especially
being so far away from anywhere. I wish that I could have been back
at Alcoa, TN with you guys [at The Karmic Gathering: Within] but
it was kind of cool being here and being part of the big scene.
I
had tried to recruit a few players from the other Americans and
South Africans that we work with to no avail. Some folks just think
the whole concept is too far out there for their liking. Even though
most of the guys I am working with are younger than me, they are
pretty well set in their ways and not open to something as vivid
as Morton's List. They compared it to an RPG, but I tried
to convince them it was a role paying game where you got to play
yourself. Too heavy for them.
I
changed my strategy to recruiting players from the local guys. I
got two others to join in: Mr. Pombo who is from the local town
of Cabinda, and Mr. Carvalho (car-VI-yo) who is from Luanda, about
200 miles south of here.
I
donned my DCG shirt and sat next to the clock and waited for it
to strike 7pm here. The sun had gone down - it sets at 6:30pm here
all year long. I was surprised but happy to see that our first roll
came up 22 which is Nightscape. We knew that it would only be 2pm
in Knoxville so that added to the hype to be rolling half way around
the world at the same moment.
Pombo
was the table master but I read the leadoff to Nightscape. They
agreed that it was good that we had a nighttime quest since it was
now dark.
I
was really surprised to see 22 come up for the second roll. I don't
know what the odds are on a 30 sided die coming up with the same
number in two consecutive rolls [editor's note: 1 in 900]. The Quest
was Celestial Night. I liked this idea because I was interested
in how the Southern sky would differ from up north. I found out
that a lot of what I take for granted is not so obvious to other
people from other cultures, and who's to say that I am/we are right?
Near
our helicopter hangar is a small section of woods - I guess that
you'd call it a jungle. We have monkeys and jackals and who knows
what else roaming the woods at night. We didn't stray too far but
we got a little bit out from the hangar where it was darker for
a better view.
We
had a slight moon outside but the bright object in the sky was Venus.
Since we are near the equator Venus rises high in the sky here but
it was close to setting. I was pointing out to the other guys that
this was Venus and it is the closest planet to us. I showed them
the difference between planets and stars (which twinkle and rotate
around the poles) as compared to Venus and the moon.
The
first thing that came up was Mr. Pombo's insistence that the planet
Venus was not a planet at all - rather, it was a communication satellite.
We debated about it for a while but there was and still is no question
in his mind that it wasn't a satellite.
Another
couple of guys, Rashid and Hajee, both Muslims from South Africa,
heard us talking and came up to join the discussion. One of the
guys questioned the whole earth rotates around the sun thing. He
truly believed that we live in a geocentric universe, and that the
sun and the moon and everything else rotates around us. I think
that I did convince him that we do orbit the sun along with Venus,
but that the moon orbits the earth.
He
was more receptive to it, and stressed that one of the great miracles
of Allah is that it is always sunrise and it is always sunset somewhere
on the Earth. I learned that the Muslims make their prayer times
based on sunrise and sunset, so therefore somewhere in the world
someone is always praying to Allah.
I
had never considered that idea and it's a pretty amazing concept.
We didn't have a lot of stars to look at but I could make out Orion.
This constellation is also high overhead here and not close to the
horizon like it is at home. We cannot see the Big Dipper from here,
and definitely not the North Star (Polaris). I haven't yet spotted
the Southern Cross but I will be sure to let out a rebel yell when
I do.
Peace and love from Malongo Camp in sunny Cabinda, Angola, West
Coast (Atlantic Ocean side of Africa).




2007
Morton's List Tour de Chance

The
2007 Morton's List Tour de Chance is popping wigs like
cartoon prairie dogs. Marmalade
Dog 12, The Karmic Gathering: Within, PenguiCon 5.0 - all great
successes and great Karma! The second third of 2007 is coming online
as we speak and will feature a summer of Random Reality like you've
never seen before!
Thanks
to all those who have submitted or are working on events to become
Tour de Chance dates. We are excited to announce another new date,
a Sanctioned Chaotic event at Gryphon Games and Comics in Fort Collins,
CO, May 17th, hosted by hard core Lister and Grand 13 Theory challenger,
FengLong.
The invitation to submit events for the Tour de Chance is still
open. Here again is how it works.
There are four CLASSES of Morton's List events:
- KARMIC GATHERING - the pinnacle of all Morton's
List events, and specially designated by the Karmic Order
of Twilight Lords
- OFFICIAL - put on by Center and/or featuring
an appearance by one or more Twilight Lords
- SANCTIONED - put on by an Inner Circle or individual
member, not involving a Twilight Lord, but promoted by Center
- RANDOM - put
on by an Inner Circle or individual member, not involving a Twilight
Lord, and not promoted by Center
Additionally there are two main TYPES of events:
- TOURNAMENT - officially recognized by Center
as complying with Morton's List tournament play rules
and involving official prizes
- CHAOTIC - not officially
recognized by Center as complying with Morton's List
tournament play rules and not involving official prizes
Each event will be one of the four Classes and up to one of the two
Types. Here is a list of all possible combinations:
- KARMIC GATHERING TOURNAMENT
- KARMIC GATHERING CHAOTIC
- OFFICIAL TOURNAMNET
- OFFICIAL CHAOTIC
- SANCTIONED TOURNAMENT
- SANCTIONED CHAOTIC
- RANDOM TOURNAMENT
- RANDOM CHAOTIC
Center
encourages all varieties of events, but in order to become part of
the Tour de Chance it must become at least a Sanctioned Class event.
Its Type may be either Tournament or Chaotic. Send all event submissions
and further questions to MortonsWeb@gmail.com.
In
preparation for the overhaul of MortonsList.com, all Tour de Chance
events are listed on MySpace/mortons_list.
A quick word about volunteering. Center wants YOU to volunteer!
Not because it makes our lives easier, though it helps. But because
together we can accomplish so much more. It's amazing what a difference
just one volunteer at an event can make. We do what we do for the
love of Karma. It's all non-profit. So come work along side us,
and help us spread Karma to those who have not been touched by Morton.
If you live near Mid-Ohio, Southern Illinois, Mid-Indiana, Northern
Colorado, Southern Florida, Mid-Alaska or Northern Nevada talk to
us. This is your chance to up your game and make the crucial leap
from entertained to entertainer. Email
Center today.
And now for the updates:
Questing at Gryphon Games
and Comics
- New Tour Date!
Hard
core Inner Circle member and seeker of Morton, FengLong, who you
may recall is attempting to complete The Grand 13 Theory challenge
this year, is sharing his Karma with the world. Come Quest with
a truly high level ninja and be inspired. He is a Karmic beacon
in the strangely silent state of Colorado. So come out and enjoy
a day of Karma and Quests that is sure to school you.
Email us to volunteer at Questing at Gryphon Games and Comics!
CONTACTS
www.gryphongamesandcomics.com
VENUE
256
Linden St, Fort Collins, Colorado
DATES
Tuesday, May 17th 2007
TIMES
4:00 pm - First Quest. After that is anyone's guess
COST
FREE
Questing at Green Brain
Comics - New Tour Date!

Detroit
based Inner Circle, The Empire of Nothing is taking it to the streets.
Although not technically enrolled in the Morton's Minions program
(whereby anyone can earn credit toward free games and merchandise
by demoing Morton's List to new players), these long time
Listers are official Minions none-the-less, working for the pure
Karma of it. Using their local connections, they will be hosting
their first public event at legendary Detroit area comic shop, Green
Brain Comics. Come enjoy random reality with some of the highest
Karma ninjas you'll ever meet. And don't forget, May 5th is Free
Comic Book Day - so if you're local, you won't want to miss that
benefit!
Email us to volunteer at Questing at Green Brain!
CONTACTS
www.GreenBrain.biz
Dan
Merritt, owner
dan@greenbrain.biz
VENUE
13210 Michigan Ave,
Dearborn, Michigan
DATES
Thursday, May 26th 2007
TIMES
1:00 pm - First Quest. After that is anyone's guess
COST
FREE
AdventureCon
6 - update

The
Twilight Circle is gearing up for their first official totally independent
Morton's List event at Tennessee's Largest Collector's
Show. They promoted and organized The Karmic Gathering: Within to
devastating success and are about to take AdventureCon 6 by storm!
They'll be running tons of Morton's List Quests all weekend.
New to the game or veteran it doesn't matter. Just come by and play.
They're making DVDs, they've got their own exhibitor booth, they'll
be selling Morton's List dice, games and other flavor AND
they've got a hot booth girl. These are professional Listers - their
shit is tight.
A little about the area: Built in 2002, at the cost of nearly 95
million dollars, the Knoxville Convention Center is a state of the
art convention facility. Located in downtown Knoxville, just minutes
away from the University of Tennessee & Women's Basketball Hall
of Fame, the Knoxville Convention Center is easily accessible by
car or air.
Celebrity Guests include: Billy Dee Williams (remember Colt 45?
It works every time!), Martin Klebba (Pirates of the Caribbean),
Walter Koenig (Chekov), Dave Prowse (Darth Vader), Jeremy Bulloch
(OG Boba Fett), Ron Glass (Firefly/Serenity), Gigi Edgley (Farscape),
Richard Kiel (James Bond's Jaws), April Stewart (South Park), Marcus
Bagwell (wrestler Buff Bagwell), Anthony Daniels (C-3PO), Jimmy
Hart (wrestling manager), Wayne Pygram (Farscape), Matthew Wood
(Star Wars sound), Raven Mark Brooks (somebody fresh!), Richard
Green (voice actor), Marc Wolfe (artist), Phil Noto (comic artist),
Dave Nestler (artist), Billy Tan (artist) and Many More!
Email
Mutant
XIII to volunteer at AdventureCon!
CONTACTS
http://icp.meetup.com/753/calendar/5693608/
www.AdventureCon.com
1-800-605-1095
(toll free) - tickets and info
VENUE
Knoxville
Convention Center
701 Henley Street, Knoxville, Tennessee 37902
865-522-5669
865-329-0422 fax
DATES
Friday, Saturday & Sunday, June 1- 3, 2007
TIMES
11:00am Friday, all weekend
COST*
$30 for all days OR $12 (Fri) / $15
(Sat) /
$12 (Sun)
Special
VIP TICKETS are $150.00 and come with tons of freshness - details
on the Adventure Con web site
*There
is no additional fee to play in any or all of the Morton's List
events!
ComFest - update

Part
multi-stage concert, part hippie fest, part random art and entertainment,
ComFest is a HUGE gathering and focus of all the flavor of Columbus,
OH. By day there is food, street performers, and tons of groups
and ninjas eager to tell you about their passions. By night the
families seek cover and the young rule the streets. And did we mention
that it's 100% LEGAL to go topless in Columbus? Join The Loyal Henchman
of the Twilight Lords and Twilight Lord Nathaninja in Encircling
(a guerilla style take-over) ComFest. Quests by day, parties by
night, the Karma will flow freely - be apart of it.
Email
The Loyal Henchman of the Twilight Lords to volunteer at Comfest!
CONTACTS
www.ComFest.com
VENUE
Goodale
Park
Near 400 North High Street, Columbus, Ohio 43215
DATES
Friday, Saturday & Sunday, June 22 - 24, 2007
TIMES
11am to midnight and beyond
COST
FREE
It's
three times free to play in any or all of the Morton's List
events
Origins
International Games Expo 2007 - update

Another
jam packed weekend of 13 Morton's List events: 12 Theme Quests and
the 989th Ninja Clan Showdown - times available any day now. Come
meet The Loyal Henchman of the Twilight Lords, who has agreed to
spearhead this even, and partake in this massive 10,000+ person
convention.
SPECIAL NOTICE: The Karmic Order of Twilight Lords
has confirmed that it is sending representatives Nathaninja and
R. Jesse to Japan for important meetings regarding the ninja clans.
They will unfortunately not be able to attend Origins, but are looking
into a satellite uplink with which to address those gathered for
the Ninja Clan Showdown and give them a special message live from
the Land of the Rising Sun. With two Twilight Lords out fo the country
during this critical time, the need to volunteers is high. If you
live near Columbus, Ohio or are willing to drive (or fly) in for
a day or the weekend, contact
Center right away. The Loyal Henchman of the Twilight Lords
needs your assistance.
Email
us to volunteer at Origins 2007!
CONTACTS
OFFICIAL
Morton's List at Origins page
www.OriginsGames.org
VENUE
Greater
Columbus Convention Center
400 North High Street, Columbus, Ohio 43215
Tel: 614-827-2500 / 800-626-0241
DATES
Thursday, Friday, Saturday & Sunday, July 5 - 8, 2007
TIMES
QUESTS (1:45 hours each):
THU 8:00 PM
THU 10:00 PM
FRI 12:00 PM (Noon)
FRI 2:00 PM
FRI 4:00 PM
FRI 6:00 PM
FRI 8:00 PM
FRI 10:00 PM
SAT 12:00 PM (Noon)
SAT 2:00 PM
SAT 4:00 PM
SAT 6:00 PM
SAT 8:00 PM
SAT 10:00 PM - 989th Ninja Clan Showdown
SUN 12:00 PM (Noon)
SUN 2:00 PM
Thursday, Friday, Saturday:
Attendee Registration 7:00am - 10:00pm
Gift Shop 9:30am - 6:30pm
Scheduled Events 8:00am - 4:00am
Exhibit Hall open 10:00am - 6:00pm
Art Show 11:00am - 7:00pm*
*Art show open until 8pm Saturday
Friday only:
Origins Awards Entertainment 6:00pm - 7:00pm
Origins Awards Ceremony 7:00pm - 8:30pm
Origins Award Party 8:30pm - 10:00pm
Saturday only:
Guest of Honor Banquet 6:30pm - 8:30pm
Sunday:
Attendee Registration 7:00am - 4:00pm
Gift Shop 7:00am - 4:00pm
Scheduled Events 8:00am - 6:00pm
Exhibit Hall open 10:00am - 4:00pm
Art Show 11:00am - 5:00pm
Convention Closes 8:00pm
COST*
$60 for all days OR $25 (Thu) / $25
(Fri) / $25
(Sat) / $20
(Sun)
*There
is NO FEE to play in any or all of the Morton's List events!
The Gathering of the Juggalos 2007
- update
Word is JUST about to drop, ninjas. So without risking letting any
cats out of their bags, get ready to posse up and let us know you're
ready to join the Morton's List Camp. Word has it there
will be open camping this year, so we're calling all Listalos: let's
join together and show everybody the meaning of Karma, Inner Circle
style!
Email
us to join the Morton's List Theme Camp at the Gathering of the
Juggalos 2007!
CONTACTS
www.JuggaloGathering.com
VENUE
Southern Illinois
DATES
August 9-12?, Thursday through Sunday
TIMES
TBD - Usually near 24-hour programming. Morton's List events
also TBD - looking to hold near 24/7 Quests and Random Reality games
that can be played at all times.
COST
TBD - Camp sites are usually available for an additional fee
There
is no additional fee to play in any or all of the Morton's List
events!
GenCon
2007
- update

Stay
tuned for event times. An ambitious schedule of 12 two-hour Quests
and the 990th Ninja Clan Showdown has been submitted. As with most
larger conventions, if you sign up to run events as a volunteer
you get in free and may even qualify for a free hotel room if you
run enough events.
Email
us to volunteer at GenCon Indy 2007!
CONTACTS
OFFICIAL
Morton's List at GenCon Indy page
www.GenCon.com/2007/indy
CustomerService@gencon.com
VENUE
Indiana
Convention Center, 100 South Capitol Ave, Indianapolis, Indiana
46225
Tel: 317-262-3400
DATES
Thursday, Friday, Saturday & Sunday, August 16 - 19, 2007
TIMES
Near 24-hour programming and events
COST
Pre-registration (Sunday, February 11th, 3pm EST to Monday, July
9, 2007 3pm):
4-Day badge: $65
1-Day
badge: $35
Onsite:
4-Day
badge: $75
1-Day badge: $45
There
is no additional fee to play in any or all of the Morton's List
events!
Burning
Man 2007
- update

The
Karmic Order of Twilight Lords knows of nothing short of non-dual
realization that has the potential of profound consciousness expansion
of a combined Burning Man Morton's List experience. Either
go or don't go, but know that if you go you will never be the same.
Our crew is growing each month
- take this chance to experience Burning Man the best possible way
- with a theme camp of Karmic friends.
Email
us to Join the Morton's List Random Reality Theme Camp at
Burning Man 2007!
CONTACTS
OFFICIAL
Morton's List Random Reality Theme Camp at Burning Man page
www.BurningMan.com
Burning Man Tickets
Burning Man Online Community
VENUE
Black Rock City (on
the "playa" in
the Black Rock Desert several hours north of Reno, NV)
DATES
Monday, August 27 - Monday, September 3, 2007
TIMES
Non-stop
COST
10,000 tickets: $250 (mail order only - cashiers check or money
order) also available on the Internet
Unlimited tickets: $280 (online, mail order, walk-in, available
through 08/24/07)
There
is no additional fee to play in any or all of the Morton's List
events!
The Karmic Gathering:
¡Devastacion!
- New Event!

A
Karmic Gathering, for those of you yet to attend one, is like the
life-size version of the ceremony the Table Master performs before
rolling the Boulder. They both summon and focus the Karma of the
group. A Karmic Gathering before a Quest focuses on that hour period.
Karmic Gathering events focus your Karma for months - until the
next one. It is also a big get-together where people play Morton's
List, attend seminars, make new friends, and revel in the highly
Karmic spirit created only at this special time and place.
No sooner has one Karmic Gathering passed than another is announced.
High level Inner Circle member, RamGog, legendary in Miami and far
beyond for hosting the infamous Florida Mini-Gatherings, has agreed
to promote and host The Karmic Gathering: ¡Devastacion! Drawing
on a ground swelling of local Morton's List and Random
Reality enthusiasm, and local zombie enthusiasts, this promises
to be the largest and most devastating Karmic Gathering to date.
More information will be forecoming soon. Tickets are available
now, many months in advance, so plan ahead and lock in your space
today!
Email
us to volunteer at The Karmic Gathering: ¡Devastacion!
CONTACTS
www.KarmicGathering.com
VENUE
Spring Hills Suites
Marriott, 6700 NW 7th St, Miami, FL
DATES
Thursday - Saturday, December 13th-15th, 2007
TIMES
Thursday - pre-party
Friday & Saturday - noon to midnight plus The Thirteenth Hour
afterparties
COST
$30 for the entire weekend, including food and events
Hotel and amusement park entertainment extra
More Events
With so many Morton's List Tour de Chance dates make sure
not to overlook the many non-Tour events hosted by Inner Circle
members all over.
The
Karmic Gathering: AlasKarma
- New Event!

This
Karmic Gathering will be so legendary we had to give people more
than one full year to prepare for it. So while not part of the 2007
Morton's List Tour de Chance, it is a keystone event of
2008 that is too momentous to keep under wraps any longer.
Not only is The Karmic Gathering: AlasKarma hosted by one of the
coolest ninjas ever to seek Morton, none other than that disgruntled
goat, Big Cheddar, but it will take place outdoors in Alaska, within
a week of teh summer solstice - the perfect time to enjoy the warm
weather. Words can barely begin to describe this unprecedented event,
but we'll try.
It will include 3 days of Morton’s List under the
midnight sun, Karmic trips to nearby natural wonders, and be the
first outdoor Karmic Gathering. So get ready to camp in one of the
world's most breaktaking settings. This is your chance to fulfill
a life goal and do it with friends, with the Inner Circle.
Tickets and more information will be available soon! Start your
planning today. Flying to Anchorage, Alaska is easier and cheaper
than you think. The official travel agent will help you plan and
make the journey as cheaply as possible through group bookings and
discounts.
Prepare to Pioneer a Once in a Lifetime Experience.
Prepare to Journey to the Frontier of Random Reality.
Prepare to Be There.
Email
us to volunteer at The Karmic Gathering: AlasKarma
CONTACTS
www.KarmicGathering.com
VENUE
A private ranch outside
of Wasilla, Alaska. You will be shuttled there from the Anchorage
airport.
DATES
The weekend of Friday, June 13th, 2008
TIMES
Noon to Midnight each day, plus The Thirteenth Hour after parties
COST
Only $123 for $45 entry ($15/day), 9 Karmic meals (Thursday dinner
through Sunday dinner) and shuttle transport to and from the Anchorage
airport
Meta-Event:
Ninja Clan Showdown
With
two Ninja Clan Showdowns under our belts (the 987th at Marmalade
Dog 12 and 988th at PenguiCon 5.0), many have asked exactly what
is going on. In our excitement to finally share this long sought
after event with the world, The Karmic Order of Twilight Lords has
been remiss in discussing exactly what it is all about.
The Ninja Clan Showdown as it exists today is the revival of a venerable
competition held between the ninja clans of Japan. In our research
into the Chinese part of the origins of Morton's List,
we had to trace many texts, myths and rituals of modern day Japan
back to their Chinese roots. (Descendents of the ninja clans must
be credited for preserving much of this precious knowledge, especially
clans Excellent Ghost and The Clan that Must Not be Named.) In doing
so we discovered many startling secrets. Not the least of which
was the history of Ninja Clan Showdown (roughly translated from
the Japanese).
This
event was held sporadically, whenever clans could meet. Perhaps
once per year in times of relative peace, or several times in a
single year during times of intense inter-clan power struggles.
Originally the Showdown was a showcase of martial prowess. Over
the centuries this degenerated into a death sport of sorts with
many skilled ninja dying needlessly, reducing the power of all clans.
Although
the year is lost to time, we believe that somewhere between the
313th and 391st Showdowns a radical shift took place. Around this
time The Clan that Must Not be Named was importing sacred historical
and philosophical texts from China, texts that related to the origins
of Ninpo and the clans. From what we understand a Chinese scribe
accompanied a certain text of extreme import. This text and its
keeper were to have profound meaning for the future of the Showdown
and the very clans themselves. For it was within this text that
the clans found the key to their salvation: the use of chance to
determine the Showdown challenge. This simple yet revolutionary
idea ended the bloodshed, as all clans could agree on the randomly
selected challenge.
The
clans enjoyed many hundreds of years of highly competitive yet peaceful
Showdowns, modifying the rules only slightly to adapt to changing
environmental factors. Finally, due to reasons still unclear, around
the time when ninja were disappearing from Japanese society, the
final Showdown, the 986th, was held. Now ninja exist almost entirely
in myth, and the clans are scattered to the wind, their decedents
lucky to even recall their once grand heritage.
Enter
a new age. Several years ago, The Karmic Order of Twilight Lords
remotely petitioned surviving clan representatives for the rights
to revive and host the Showdown. In late 2006 that petition was
granted, with certain stipulations, for a period of one year. We
are honored and proud to present for the first time outside of Japan:
the Ninja Clan Showdown.
First,
something about the clans. According to Showdown tradition (which
certainly has its mythological influences) there are 13 clans, known
as the Ascended Ninja Clans. All lesser clans trace their lineage
and loyalties to one of these. Each clan has a unique color, In/Yo
(Japanese for Yin Yang) symbol, Noh mask symbol (from the long ninja
tradition in Japanese theater), and Japanese proverb to live by.
Every clan is also associated with one of the five elements (earth,
water, fire, wind or void), a favored weapon, and Juhakkei (ninja
skill) major(s) and minor(s). Further, each clan employs its own
brand of ninja tactics, and may have clan rivals and/or allies.
Each clan is known for being the best at something and all are roughly
balanced in their powers and abilities.
The
13 Ascended Ninja Clans (in Morton's List order):
Golden Cicada
Honorable Octopus
Firefly
Excellent Ghost
Invisible Tribe
Strong Favorite
Toad Magic
Leaping Monkey
Nine Dragons
Pure Pure
Precious Rat
Superior Scorpion
The Clan that Must Not be Named
Because
there are few if any actual surviving clan members outside of Japan
(and precious few within), participants in the Showdown pledge a
clan. They are assigned a clan to pledge based on the order in which
they join the Showdown, in accordance with the aforementioned rules
and stipulations. Up to 169 pledges may participate in a Showdown.
That's 13 pledges for each of the 13 clans. If pledges attend another
Showdown (and keep their colored headband and name tag) they may
automatically remain in their clan. Alternately, they may choose
to pledge another clan.
Once
all the pledges are assembled in their clans, a leader, or Jonin,
is determined using simple traditional clan rules. The leader of
the Showdown, or High Jonin (a Twilight Lord or appointed representative
of the Order) then beckons clan members to come forth and draw scrolls,
which contain Mutations and Quests from the modern day Morton's
List. This is the closest working model we have to the original
Chinese text.
From
the selected options, each clan chooses a Mutation that it alone
will perform and a Quest that the Jonin will put forth as a possible
Showdown challenge. Each Jonin rolls the Morton Boulder to determine
whose Quest will become the Showdown challenge. The winner becomes
the Favored Jonin, who will act as arbiter during the challenge
under the watchful eye of the High Jonin, who is the final judge.
The Showdown winners' clan reigns as Most Honorable Clan until the
next Showdown when they must defend their title.
The
987th Ninja Clan Showdown saw Clan Firefly defeat their arch rival,
Clan Toad Magic, by the slimmest of margins in a competition to
find perfect representations of the five senses. Although renowned
in times past for their bowling prowess, Clan Firefly was no match
for Clan Leaping Monkey at the 988th Ninja Clan Showdown. Though
it was clear to all that Clan Toad Magic threw the game to give
Leaping Monkey the win, in a surprise move by their Jonin, who was
following a difficult Mutation to the letter.
What
surprises will the 989th Ninja Clan Showdown hold? Come to Origins
International Games Expo in Columbus, Ohio, the evening of Saturday,
July 7th to find out. When you mix Morton's List with ninjas
wigs get peeled!
What Went Down:
Whether you made it or missed it, the "What
Went Down" report follows up on each event covered
by The Radius.
Horde
Online Quest (HOQ) #3 - March 25, The Internet
The
Horde freaks it by providing all Listers with an Internet connection
the opportunity to roll with the greatest players on Earth. More
than that, it's a chance for anyone to play, regardless if you can
find friends locally. All you need is the Internet and you've got
access to the highest Karma friends you could want. So what goes
on at HOQs? We constantly hear rumors, like going out to sample
beers. Nothing but good word. Instead of reading about them, join
the next one and add throw your Karma on the barbie!
The
Karmic Gathering: Within - April 13-14, The Center,
Alcoa, Tennessee
Back
in October of 2006 it was announced that the second level of Morton's
List had begun. This new level was heralded with unprecedented
events, Quests, and a level of connectivity among the Inner Circle
e'er'where e'er'day.
Since
that time six short months ago, we have seen the Inner Circle grow
brighter and brighter, like a meteor streaking into the outer limits
of the Van Allen belt, through the atmosphere, and hurling right
toward the city of Alcoa, Tennessee.
On
Friday, April the 13th, a Karmic blast washed over all those in
attendance and the rumbling of Within engulfed reality and changed
it forever. Entering the Karma Lock for the first time, one was
immediately transported into a realm of Asian d�cor and mysticism.
Dragon kites, gold and red wall hangings, foo dogs and the other
guardians of luck were scattered about.
The
event was hosted by The Twilight Circle, lead by Mutant XIII. Their
tireless dedication to this event made it legendary for all present.
Truly, the bar has been raised for all future Karmic Gatherings,
and the seamless flow of events and incredible attention to detail
made this event one for all time.
After
the welcoming formalities, Twilight Lord Nathaninja stepped on the
scene, clad in the traditional attire of the Karmic Order - silken,
crimson tabard, black ninja suit and combat boots. Twilight Lord
R. Jesse was delayed by unforeseen and mystical forces during the
opening ceremonies, but the Inner Circle imbued the newest artifact,
the giant Morton Boulder, with the essential energies it would need
for the weekends' Quests.
Long
time members of the Inner Circle came from far and wide, including
such high level ninjas as The Empire of Nothing Inner Circle members
OverBill, Cricket, and Trevor, Bubz the Troll (who won a prize for
having traveled the farthest distance), as well as ninjas met for
the first time, such as Hype and Skittlez. Batz, Noxious and the
other ninjas from Tennessee were also fully representing. For those
whose names have not been included, we apologize, as the ninjas
and tactics were simply too numerous to fully detail here.
An
especially noteworthy ninja appeared on Friday, no doubt summoned
by the energies of Morton's List. Mutant was outside the
Center when he noticed a ninja who was chilling and looking down,
as though his Karma was dangerously low. Indeed, he was upset and
bored. His name was Michael, and he was a helicopter repair ninja
in the Army Reserve. While being in the military can be a drain
on anyone's Karma, it seemed that his unit was missing but he was
not with them, and he was stressing the whole situation.
Some
ninjas would have given him a, "That sucks, dude, later," and let
that be that. But Mutant, in the spirit of the highest ideals of
Morton's List, invited him to join the Karmic Gathering.
His boredom was ended and he brought his unique contributions to
the Quests rolled on Friday.
Over
the two days six Quests would be rolled. While
the specifics are impossible to capture here, the entertainment
experienced by those in attendance has meaning for those who rolled.
The Quests took the Inner Circle into mock combat, and into nocturnal
nature for hiking, the positive aspects of watching other people
work, encryption, and the subtleties of game design.
Highlights:
On the evening of Friday the 13th, the final
Quest of the night was given a Quest within a Quest. One member
of the Inner Circle was established as a "Secret Jason." At any
point during the Quest, Jason could break out a foam hockey mask
and plastic machete and kill other members of the Inner Circle,
turning them to the side of the serial killer. After
this was established, the Quest was rolled and revealed to be "Nature
Hike." Thus, the stage was set for a night of terror and suspense.
At
11pm, the first day's Quests ended, segueing into a special video
prepared by Mutant, in which the Inner Circle was sent on a scavenger
hunt for pieces of dismembered dolls and tags. The video still causes
some viewers to awaken in a cold sweat, haunted by visions of a
menacing individual in a golden mask wielding garden tools. The
darker, hidden tags were worth more points, while and entire bound
and gagged doll was worth the most.
Saturday
was clouded by rain, but special a Quest was rolled from the Crystal
List, specially created for the event. Chants of "Positivity!"
brought the shining light of goodness to the Quest, and the Mutation
of Gold Fever brought the group to competitively watch people work.
Only in Morton's List.
There
was an experimental block of events, which transformed into a session
of the Quest for Shangri-La board game. Of course the Twilight
Lords made a stellar showing (as they helped create the game), but
their character was killed in a surprise upset at the very end.
The
I Ching Quest was also rolled, using the ancient, traditional divination
technique of drawing yarrow stalks to reveal the Quest.
Of course, a delicious banquet and toast was held, acknowledging
those who could not make it, those who were no longer with us, and
those who have not yet joined the Inner Circle.
The
Event concluded with a final Quest, titled simply "Within." Synchronistic,
as is so often the case with Quests, it was Game Masters, and the
Inner Circle presented incredible ideas for future games and reinterpretations
of existing games, taking them into unexpected directions. Ideas
which you will be seeing in future games featured at Karmic Gatherings.
At
its simplest, the event was six Quests over two days with a hotel
party and very little sleep. While a Karmic Gathering will inherently
defy all expectoration, Within showed everyone that Morton is truly
Within.
PenguiCon
5.0 - April 20-22, Troy, Michigan
PenguiCon
5.0 was blur of hard cider, rolling Boulders, ninjas and hard core
late-nite nerdgasmic partying. Twilight Lord Nathaninja, graciously
assisted by local Detroit Inner Circle, The Empire of Nothing (special
thanks to Cricket, OverBill, Red, Trevor and potential member Guido),
pulled off the ambitious 13-event Friday through Sunday plan. Twelve
Quests (one beginning on each of the first 12 Tables of Morton's
List), and the 988th Ninja Clan Showdown.
Beginning
with Solar Rise on Friday and ending with Yin of the Earth on Sunday,
it was a non-stop thrill ride. Of the many Quests, flavor and tactics
both scheduled and spontaneous, both during and after hours, just
a few of the highlights include:
Quest: Artistic Brush, Vision Quest Table.
The Inner Circle used free condiments and foods available in the
Con Suites to create works of art on paper plates. Simple name tags
were fashioned for each, giving the piece's title, artist's name
and selling price. These were then set out on a table in a high
traffic area with a form asking people to vote for their favorite
piece, and supplying contact information for purchasing, "Serious
Inquiries Only, Please."
The table intrigued and confused many attendees, and lots of votes
were recorded, with Roly Poly Pope's piece entitled "Drummer with
Dancers" winning. OverBill sat next to the Table for a while, explaining
that the art was created by people suffering from "ML" and all profits
would be donated to help find a cure. When asked about this unheard
of malady, he explained that it is a condition affecting how the
brain perceives signals from the eyes.
Quest:
The Hunted Hunter, Cosmic Law Table. Two new
players just happened to have a trunk full of Nerf weapons. Rocket
launchers, pistols, rifles, artillery - a frickin' arsenal ready
to rock. It was on! The con turned into a battle ground as the stairways,
elevators and balconies became hunting grounds. Stealth, tactics
and blind luck blurred in an all-out game of kill or be killed.
Tactics: Free Beer. The almost unbelievable
boast of PenguiCon was true: free beer all weekend. Hard
cider and several microbrews on tap flowed and fueled the rampant
partying Friday and Saturday nights. Girls lesboing out on a Trojan
Horse, a Karaoke room party, a giant Penguin and other costumed
freaks, Goth Bunnies, bands of roving ninjas hitting up the two
Con Suites and every room party in between. The price of admission
more than paid for itself after just one night of free drinks.
Other
Quests included Nature Magic on Rainbow Dragon, For the Children
on Yang of the Sky, Forked Tongue on Yin of the Earth, Sink or Swim
on Mountain (where the Inner Circle decided to hold free witch testings
at the pool), X-rated Games on Chaos, and much more flavor.
In short, PenguiCon 5.0 rocked so hard you can count on Morton's
List being there next year, and this time we'll freak it even
harder. How about a Random Reality Room Party? How about meta-Quests
going on 24/7? It's on for 2008 - be there for PenguiCon 6.0.
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