| Welcome
to The Radius
Welcome
to all who read these words,
Today, Friday the 13th, 2007, marks an especially significant day
for a number of reasons. We welcome you to each reason, as we prepare
your wig for the barrage of information and symbolism that is the
Radius.
But nothing can prepare you for the sixth year of Morton's List.
Six years ago in July, on Friday the 13th, 2001 Morton's List was
unveiled. A game unlike any other, synthesized through a lengthy
process of adventure research and countless interviews into all
human activities, and the many causes of boredom.
This occasion kicks off with simultaneous events in many different
locations, doing many different Quests. In diverse locations of
Detroit, New York City, Other Cities, and HOQ#4 on the Internet
a Quest will be rolled. Unified by the Inner Circle. All people.
All Quests. All Friday the 13th.
And as always, a Friday the Thirteenth is always a powerful occasion,
when the forces of Luck, Fate, and Karma are magnified and distorted
by an influx of inter-universal energy. A new moon brings the cover
of total darkness, and also speaks of new beginnings. This Friday
the 13th.
The Center would like to extend additionally positive karma to Alexander,
Loyal Henchman of the Twilight Lords. Origins 2007 in Columbus shall
be forever in the memories of those who created the Quests of that
epic weekend.
The End to Boredom is Neigh,
The Inner Circle is Limitless,
Karmic Order of the Twilight Lords
T.A.C.S.
Friday, July 13th, 2007

Karma
Boost!
An
Inner Circle Wedding
2007
by Twilight Lord Nathaninja
Join me, friends, in congratulating Inner Circle members and Empire
of Nothing co-founders OverBill and Cricket on their upcoming wedding,
happening this Sunday, July 15th at The Whitney in downtown Detroit!
If you have not had the pleasure of meeting these two highly motivated,
positive and above all Karmic ninjas, play Morton's List
long enough and you will. They are regulars at important events,
and inspiring role models at home. Together with such notable figures
as Trevor (who's known to pop up randomly any time something especially
Karmic is going down), OverBill and Cricket hold down the Empire
of Nothing, the premier Detroit area Inner Circle. Based in Ferndale,
the city where Morton's List was first re-discovered in the
mid-1990s, enough props cannot be given to the Empire of Nothing
for their dedication and truly truly positive Karmic spirit.
It is my pleasure to extend an official congratulations from Center
to this amazing couple, and invite you all to also send your wishes
for a long, happy and Karmic future. During the Morton's List
Birthday Party, wherever you are, raise a glass to OverBill and
Cricket.
Click
here to give the gift of Karma to OverBill
and Cricket.
To
submit your own Karma Boost, simply email Center. Let us know if
you have a specific section of The Radius in mind, such as Stories,
Karma Boost, Pic of the Month, etc.
SuperCulture
2007 by Twilight Lord Nathaninja
Inner
Circle, this is important. It's always important, but this time
more so. Because this time we're talking about the future of the
Inner Circle, the Morton's List community, the Random Reality
Revolution, mainstream culture, and all subcultures. We're talking
about what it all means and how it all fits together. We're talking
about taking it to the next level. We're talking about the emerging
SuperCulture.
Let's
take it back to grade school. This is the microcosm of culture,
where we learn hard lessons - where a lot of the problems start.
This is where cliques start, or at least become apparent and strengthened.
Tribalism and fractionalization. Kids instinctually group together
for strength in numbers. The In and Out crowds begin to form, with
devastating if very different consequences on the psyches of members
of both.

Without
going into depth, it's easy to see how this happens. Not just in
grade school, but any time every day. Say somebody is a dick to
me. I have a choice. I can respond with the knee-jerk reaction and
be a dick back. Just that easy I've established a me versus them
situation. The other person opened up the possibility, but I sealed
the deal. We each contributed equally to the situation. Expand this
to the level of society and the full on us vs. them fallacy/tragedy
is inevitable. You bomb us, we bomb you. And as long as both sides
continue to hold onto this limited tribal mentality it will not
end, unless one side is entirely obliterated. On any kind of mass
scale this is hardly possible, let alone even 1% desirable.
This
same process is at work, though much more subtly within a given
culture/tribe. Let's bring it home and consider American society.
The In and Out crowds of grade school grow up into the mainstream
and various subcultures. Each holding onto old wounds and limiting
their full expression.
The
mainstream (conveniently considered to be one unified culture for
our purposes), by rejecting the subcultures, robs itself of diversity.
The unique flavor that subcultures offer is denied, leaving a bland,
lowest common denominator. A voice that justifies its existence
by how loudly it shouts. Its strength is unity, stability and the
ability to bring people together through common experience. Yet
this same strength is limited by the very fact that is refuses to
acknowledge, validate, and embrace the subcultures it broke with.
The
subcultures, by rejecting the mainstream, rob themselves of unity.
The strength of shared experience and togetherness is denied, leaving
them cut off and struggling against being defined by what they are
not. Limited in potential to grow and share their important insights
with all. Their strength is diversity, and depth of experience and
flavor impossible to otherwise achieve and maintain. Yet they, too,
will always run into the same wall, just the opposite side. They
will be limited by their inability to overcome the divide.
As
long as this us vs. them mentality prevails, as long as the two
sides want the endless tug of war to continue, it will. But what
happens when one side of a tug of war decides to let go? The rope
falls, the other side goes flying, everybody laughs and goes off
to eat and do something really fun together. The status quo is only
viable so long as everyone plays along and acts how they've been
accustomed to acting. Allow yourself to grow, evolve, and all of
a sudden everything changes. Realize the part you're playing and
that you are indeed playing a part, like an actor on a stage. Remember
you're really the actor, not the role, and the play becomes something
to play and have fun with, not take overly seriously.
Letting
go can be hard. Subcultures are afraid to lose their identities
- be swallowed up by the mainstream. Remember grunge? Disco? Rave
culture? In the us vs. them flatland mentality, where all that exists
is subculture and mainstream this fear is not unfounded. Start
erasing the lines between a subculture and mainstream and the uniqueness
and flavor of the subculture may dissolve like so much chocolate
in milk.
On
the flip side, mainstream has trouble accepting subcultures because
it is too stuck on unity through conformity. People and ideas that
look, feel, dress and operate differently don't fit in to the plan
it can see. They don't reduce to the same lowest common denominator
- they don't make sense. And as always what we don't understand
we fear, and what we fear we reject and cannot unite with. Add to
this a certain amount of apprehension. Subcultures may be out of
line with common sense or want to dominate the mainstream. Nazis
and Marxists were subcultures until they took over.
Nothing
strengthens and keeps up barriers, makes and maintains our limits,
like fear. Fear of losing identity, losing control. Is this beginning
to sound like something else? Something that also has to do with
temporarily going beyond your identity, giving up control to chance,
fate, Karma? Hold that thought.
So
how do we solve this dilemma? When you've got two forces, any two
opposed forces, be they people, cultures, ideas, what have you,
that are seeing things from opposite poles, a way to get beyond
them is to draw it out as a simple diagram. Whatever your diagram
looks like, this will help you conceptualize the problem. Here's
the magic trick. The white space your diagram is drawn on is the
key. This is the ground, the foundation that always unites whatever
you've represented. The very paper represents the fundamental source
of all things, and the possibility and opportunity to go beyond
anything and everything. It's easy: draw a big circle around your
diagram. You've just out contextualized the problem. You've just
united the differences by making them all part of something greater.
Now all you have to do is figure out what that something greater
is, and you've got it.
Getting
back to subcultures vs. mainstream, the circle we can draw around
the endless battleground opens up a new space. It transcends and
negates the tug of war, because it's the park where that struggle
takes place in. It is the above culture, the over culture, the beyond
culture, it is the SuperCulture. This SuperCulture removes
the stakes from the struggle and exposes it for what it truly is:
unnecessary. It is only drama, a play taken too seriously, tunnel
vision brought on by fear.

The
SuperCulture frees us all by erasing boundaries between mainstream
and subcultures and between the subcultures themselves. And it does
this without requiring that subcultures give in and be subsumed
by the mainstream. It allows for differences, variation and uniqueness
while at the same time providing unity - greater unity, true unity
that the mainstream could never provide. Because as long as the
mainstream denied the subcultures, it could never fulfill its true
purpose. It could only be the largest piece of the pie, never unite
the whole. Only the SuperCulture can do all this. It is more than
the sum of its parts. Its emergent properties are found nowhere
else.
Let's
consider an example. Your body is made up of cells. Each cell is
a totally complete life form, capable of reproducing itself. In
the world of single cell organisms there is competition for food,
fighting - all the basic drama of life just on a very simplified
and super small scale. Over time some of these life forms realized
that by cooperating, working together, specializing, etc. they could
survive as parts of a multi-cellular organism. These super-organisms,
e.g. your body, have properties and abilities far far beyond the
cells that they are made up of. Yet these cells are still there,
surviving, reproducing, as part of something greater. They have
lost nothing by being part of you, but have been out contextualized.
Their world no longer matters, so much so that it took human beings
thousands of years to even discover they were made up of cells!
The
SuperCulture is emerging. It is attempting to transcend and unite.
What it will be and look like is not yet determined. All that matters
now is how we get there. Remember that thought you were holding.
Let's return to it.
If
we know the goal (if not exactly what it will look like or be called)
the question becomes how do we get there? What tools do we have
that are capable of enacting this plan, of putting this theory into
practice, of helping both sides take the next step? What can break
down barriers, and help us see change as transcendence into something
greater, not death? Random Reality.
Letting go of our roles, our conditioned reactions, our fears, our
limitations, Random Reality allows us to overcome any stumbling
block. It allows us to out contextualize any problem, escape from
any Catch 22. And it can provide a path to transcending the social
divide in the same way that it breaks down barriers within us. The
power of Karma is limitless. The SuperCulture is coming and Random
Reality is paving the way.
The Bookbinder
Your One-Stop Guide to All Things Custom in Morton's List
2007 by The Astonishing OddBall, 360° Rainbow Dragon/Yin
of the Earth Adept

Click to view larger image
The
Astonishing OddBall is a 360° Rainbow Dragon/Yin of the Earth Adept,
also specializing in Morton's List. He hails from Oshkosh, WI where
he lives with his girlfriend Sugar, a List of Life Adept specializing
in Cosmic Law, his dog Boulder, and cat Karma. OddBall has been
playing since 2002, and is co-founder of The Ninjas of the Crimson
M, as well as The Sons of Pandora.
Pic
of the Month
Each month The Radius showcases YOUR photos or artwork, whether
taken or made for a Quest or inspired by Morton's List.
One photo each month will be selected from among all the submissions
for its exceptional flavor and Karma.
Image submissions are accepted via email
and must be at least 400px wide, 72dpi, not larger than 3Mb, in
RBG mode, and .jpg, .gif or .bmp format.
July 2007 Pic of the Month
Stealth
Mode in Japan

2007 by Air Ninja
It
is widely known that the Twilight Lords are in many secret organizations,
and societies, and brotherhoods - many are far too secret to be
mentioned beyond the faces of only the innermost members.
The Royal International Big Baller Society is a group of ambitious
world travelers who Quest for real. Hear they can be seen in the
audience of Japan's NOAH hardcore wrestling.
TIP:
To increase your chances of publication, please make sure to proofread
and spell check before submitting. We edit all submissions for length
and grammar, and are more likely to publish pieces that require
less editing. Most written pieces should be 200-1000 words, with
500 being average. Photos or other images (using
the format guidelines for Pic of the Month) that
compliment your writing are encouraged and will increase your chances
of acceptance. Submission instructions and the deadline for the
next issue may be found here.
Lest
people get the idea that all Inner Circle members almost got starring
roles on Sex and the City, here is a good old fashioned nerdy Quest
to enjoy.
An Exploratory Analysis of the Structural Influences and Distributional
Patterns of Normative Aversion to Auto Saliva Ingestion
2007 by Greensword
Last night [June 28th], after much fun during the day, Orli, Russ,
Keith, Cora and I sat down to play Morton's List. Now, for
those of you who've never heard of this game, it's basically a list
of hundreds of different things to do, and you roll a set of dice
to randomly select your task for the evening. The trick to the game
is that you can't back out, or switch to another task, unless it's
physically impossible to complete the first one. The tasks are very
varied - the last two times we played we got "relax" and
"protest something".
This
time, we rolled the task "Human Test Subject." The description
for Human Test Subjects was, I swear to god, a paraphrase of the
first page of my Div III. Essentially, we were told to conduct a
psychological experiment. While everyone else was at a loss, I eagerly
proposed an extension of the experiment I have been trying unofficially
to conduct all year. Some of you may remember that time I made Nick,
after much yelling and protesting by others, eat a spoonful of his
own saliva. As a scientist, I felt compelled to find out - was Nick
such an anomaly? Are people really that opposed to eating their
own spit? Are certain types of people more or less likely to eat
their own spit? Does having just eaten make them more or less likely
to eat their own spit?
So,
we stole some spoons from an ice cream store and walked up and down
Northampton asking people to eat their own spit for us. (People
frequently asked us where we went to school. When we said Hampshire,
we got a lot of laughs and one, "You can get credit for anything
there!")
Anyway,
here are the results:
We
approached 37 subjects, 15 males and 22 females, all in groups of
two or more. 19 out of those 37 subjects (51%) ate their spit for
us. Females (12 out of 22, 54%) were slightly more likely to than
males (7 out of 15, 46%), a difference that was not significant
(t = 1.69, p = .54). We also compared responses when we asked subjects
who were standing outside of an ice cream store vs. walking on Main
Street. Here we found that subjects who had probably just eaten
(9 out of 20, 45%) were less likely to eat their own spit than those
who had (10 out of 17, 59%), a difference that was also not significant
(t = 2.03, p = .42). While these variables did not appear to influence
outcome, we did notice that female subjects had a tendency to approach
the challenge socially, with two groups (five women total) agreeing
"If you'll do it, I'll do it." Another female asked the
group of males she was with, "Should we all do it together?"
to which she got no response.
Conclusion:
We are dorks.

2007
Morton's List Tour de Chance

We've
passed the half way mark of 2007, with many Tour Dates down and
many still to go. By all reports they are getting more and more
hype. Come to an event and become inspired to volunteer at the next
one or even hold your own! It's amazing what you can do when you
take a small first step and Karma helps you take the next.
Thanks
to all those who have submitted or are working on events to become
Tour de Chance dates. Together we can bring Morton's List to every
gaming con, every community festival, and everywhere there are people
waiting for the light and Karma of the Message of Morton.
The invitation to submit events for the Tour de Chance is still
open. Here again is how it works.
There are four CLASSES of Morton's List
events:
- KARMIC GATHERING - the pinnacle of all Morton's
List events, and specially designated by the Karmic Order
of Twilight Lords
- OFFICIAL - put on by Center and/or featuring
an appearance by one or more Twilight Lords
- SANCTIONED - put on by an Inner Circle or individual
member, not involving a Twilight Lord, but promoted by Center
- RANDOM - put
on by an Inner Circle or individual member, not involving a Twilight
Lord, and not promoted by Center
Additionally there are two main TYPES of events:
- TOURNAMENT - officially recognized by Center
as complying with Morton's List tournament play rules
and involving official prizes
- CHAOTIC - not officially
recognized by Center as complying with Morton's List
tournament play rules and not involving official prizes
Each event will be one of the four Classes and up to one of the two
Types. Here is a list of all possible combinations:
- KARMIC GATHERING TOURNAMENT
- KARMIC GATHERING CHAOTIC
- OFFICIAL TOURNAMNET
- OFFICIAL CHAOTIC
- SANCTIONED TOURNAMENT
- SANCTIONED CHAOTIC
- RANDOM TOURNAMENT
- RANDOM CHAOTIC
Center
encourages all varieties of events, but in order to become part of
the Tour de Chance it must become at least a Sanctioned Class event.
Its Type may be either Tournament or Chaotic. Send all event submissions
and further questions to MortonsWeb@gmail.com.
In
preparation for the overhaul of MortonsList.com, all Tour de Chance
events are listed on MySpace/mortons_list.
A quick word about volunteering. Center wants YOU to volunteer!
Not because it makes our lives easier, though it helps. But because
together we can accomplish so much more. It's amazing what a difference
just one volunteer at an event can make. We do what we do for the
love of Karma. It's all non-profit. So come work along side us,
and help us spread Karma to those who have not been touched by Morton.
If you live near Southern Illinois, Mid-Indiana, Northern Nevada,
Southern Florida, or Mid-Alaska talk to us. This is your chance
to up your game and make the crucial leap from entertained to entertainer.
Email
Center today.
And
now for the updates:
SPOTLIGHT
Spotlighted
events are happing SOON. That means before the next issue of
The Radius, where they will become part of the What Went Down
section. So if you're going to attend or volunteer, NOW is the
time to make it happen. You must make the choice. At this point,
putting it off is the same as choosing no.
Morton's
List 6th Birthday Party

Six
years ago today Friday, July 13th, Morton's List was
born unto the world. Now, six years and infinite Karma later
we're celebrating with a Global Inner Circle party! Everyone
everywhere, get together and roll the Boulder to add to the
Karma. Organized parties are being thrown by Center NYC and
Center Detroit, along with an
Online Quest from The Horde and a Mini-Karmic Gathering: Family
Reunion, being thrown by none other than distinguished Radius
contributor, the Astonishing OddBall, Kryp, Horde master Ouija
and other high level long time Inner Circle members! Spontaneous
parties are popping up all over, including Columbus, OH, where
the recent Karmalanches of ComFest and Origins have resulted
in hundreds of new Inner Circle members. Wherever you are,
and whether you can come to an established party or put on
your own, come celebrate the game that has given us all so
many good times. Eat some cake, roll some Boulder, and raise
a glass to Morton's List!
CONTACTS
Center Detroit: nathaninja@gmail.com
Center NYC: MortonsWeb@gmail.com
HOQ #4: http://icp.meetup.com/753/calendar/5863501
Mini-Karmic Gathering: Family Reunion: the_astonishing_oddball@yahoo.com
VENUES
Detroit, MI: 6533 E Jefferson
Ave Ste 603, Detroit, MI
NYC: Union Square, Manhattan, New York, the Main Statue. Look
for someone tall wearing sunglasses and a Morton's List
bag.
Oshkosh, WI: Menominee Park, Oshkosh, WI
DATES
Friday, July 13, 2007
TIMES
Detroit:
starting at 7pm EST, in effect and rolling by 9pm, going till
late
NYC: 7:30pm EST meeting, 8pm Quest
HOQ #4: 8pm EST
Mini-Karmic
Gathering: Family Reunion:
1pm EST
COST
FREE
The
Gathering of the Juggalos 2007

LATEST
WORD: Camp Karma: The Random Reality Realm will have the best
possible location, close to all the action, with shade and
all the benefits. Remember, to camp with us, talk to the people
at Information Tent or find RamGog at the camp or wherever
he is. As long as you're bringing 100% Karma and 0% drama
you're welcome to camp with us. If you've never played Morton's
List before, well the Gathering's one of the best places to
join the Inner Circle! Bring food, flavor, games, ideas, creativity,
lights, wood - whatever you have that will add to the Karma.
We're gonna show everyone the true spirit of the Inner Circle!
The time is now to get your tickets and email us for Morton's
List presents: Camp Karma, the Random Reality Realm!
That's right, the theme camp is fully in effect, being planned
by Camp Karma Head Counselor, RamGog. The Twilight Lords have
staked out a spot of prime real estate for the camp, and are
working with RamGog to make it the best place to be at this
year's Gathering.
To join just contact RamGog below, or find him on site (or
go to the Information Tent). All you need to bring is yourself
and a tent, car, or whatever you plan to sleep in. If you
have the resources to bring chairs, wood, food, drinks, banners,
etc. to help raise the Karma of the camp, by all means go
for it.
You don't have to have ever played Morton's List before.
All you need is a taste for adventure. Be ready and open for
anything to happen, because it probably will!
When you arrive, check with the Information Tent to find out
where Camp Karma is and come set up your tent right away.
The bigger and fresher we can make the camp the more Karma
we will channel.
Email
RamGog to join Camp Karma at the Gathering of the Juggalos
2007!
CONTACTS
www.JuggaloGathering.com
VENUE
Hatchet
Landings, Cave-in-Rock,
Illinois
DATES
August 9-12, Thursday through Sunday
TIMES
Midnight each night come to Camp Karma for the legendary and
epic Morton's List Midnight events. Through the day and night,
visit Camp Karma for camp-sponsored events and demos.
COST
$150, which includes FREE tent camping!
There
is no additional fee to play in any or all of the Morton's
List events!
GenCon
2007

LATEST
WORD: Don't Panic. Yes, all the Morton's List events on GenCon.com/2007/indy
read "cancelled." This is a regrettable temporary
problem that Center is working hard and fast to resolve. Basically,
GenCon cancelled the events, thinking Morton's List was
not compatible with their family friendly event. However they
were very open to discussion, and Center has already brokered
a deal to hold all the events as planned. It's only a matter
of time before the events are put back up. For all the MANY
people who already purchased event slots for Morton's List
and/or the 990th Ninja Clan Showdown at GenCon: Please make
sure you either still have them or if refunded, re-buy them.
We apologize for the inconvenience, and will make it up to
you by giving you the best Random Reality experience ever.
Worst case scenario, just show up at the appropriate times
and call 248-672-3890 to get in on the Quest.
The triumphant return of Morton's List to GenCon
is on! For the first time EVER, you can officially enjoy Morton's
List at the nation's largest gaming convention. Center
is holding 12 two-hour Quests and the 990th Ninja Clan Showdown.
As with most larger conventions, if you sign up to run events
as a volunteer you get in free and may even qualify for a
free hotel room if you run enough events.
Come witness the epic return of Morton's List to
GenCon! It's going to be a party, with many old old school
Listers from back in the mid-'90s days flying in from all
over the country to enjoy the flavor. Come hang out and Quest
with us.
Email
Center to volunteer at GenCon Indy 2007!
CONTACTS
OFFICIAL
Morton's List at GenCon Indy page
www.GenCon.com/2007/indy
CustomerService@gencon.com
VENUE
Indiana
Convention Center, 100 South Capitol Ave, Indianapolis,
Indiana 46225
Tel: 317-262-3400
DATES
Thursday, Friday, Saturday & Sunday, August 16 - 19, 2007
TIMES
(all events except the Showdown are Quests - the titles
are simply to help explain the game)
THURSDAY
8:00
PM - Morton's List: The End to Boredom
10:00 PM - Morton's List: Like playing Truth or Dare
- without the truth!
FRIDAY
12:00 PM - Morton's List: The Game of All Games
2:00 PM - Morton's List: 30 Sides of Fun
4:00
PM - Morton's List: The End to Boredom
6:00 PM - Morton's List: Overcoming your Fears!
8:00 PM - Morton's List: The Game of Real Life Adventure!
10:00 PM - Morton's List: Friday Night Chaos
SATURDAY
12:00 PM - Morton's List: A deep spiritual path similar
to Zen or Discordianism!
2:00 PM - Morton's List: Many things to many people
4:00 PM - Morton's List: It will school you
6:00 PM - Morton's List: A Random Reality lifestyle
8:00 PM - Morton's List: Secret societies and Karmic
ceremonies
10:00 PM - 990th Ninja Clan Showdown - hosted by Morton's
List
SUNDAY
12:00 PM
-
Morton's List: The End to Boredom
2:00 PM - Morton's
List: The End to Boredom
COST
Pre-registration (Sunday, February 11th, 3pm EST to Monday,
July 9, 2007 3pm):
4-Day badge: $65
1-Day
badge: $35
Onsite:
4-Day
badge: $75
1-Day badge: $45
NOTE: Just show up. Once you arrive all other concerns will
be addressed - do not trouble yourself with such details.
Karma will take care of everything.
There
is no additional fee to play in any or all of the Morton's
List events!
|
UPDATES
Burning
Man 2007

LATEST
WORD: We're officially up and listed!
Random Reality Camp
Random Reality Camp is a real life game where strangers become friends,
boredom becomes adventure and chance becomes synchronicity. Experiences
may include meeting people, artistic projects, exercise & sports,
learning something new, or missions to find something or someone.
Limitless possibilities!
Hometown: Detroit, MI
Contact: nathaninja (at) gmail (dot) com
The Morton's List Random Reality Theme Camp is on! We are
on the 4:30 axis street, near the CouchSurfing Camp, so you know
the random flavor will be epic! We have 50' x 50' - plenty of room
for you to come camp with us.
The Karmic Order of Twilight Lords knows of nothing short of non-dual
realization that has the potential of profound consciousness expansion
of a combined Burning Man Morton's List experience. Either
go or don't go, but know that if you go you will never be the
same. Our crew is growing each month
- take this chance to experience Burning Man the best possible way
- with a theme camp of Karmic friends.
Email
Center to Join the Morton's List Random Reality Theme Camp
at Burning Man 2007!
CONTACTS
OFFICIAL
Morton's List Random Reality Theme Camp at Burning Man
page
www.BurningMan.com
Burning Man Tickets
Burning Man Online Community
VENUE
Black Rock City (on
the "playa" in
the Black Rock Desert several hours north of Reno, NV)
DATES
Monday, August 27 - Monday, September 3, 2007, Random Reality Camp
will be up and running as of Wednesday, August 29th
TIMES
Non-stop
COST
10,000 tickets: $250 (mail order only - cashiers check or money
order) also available on the Internet
Unlimited tickets: $280 (online, mail order, walk-in, available
through 08/24/07)
There
is no additional fee to play in any or all of the Morton's
List events!
The Karmic Gathering: ¡Devastacion!

LATEST
WORD: Hype is building for the Zombie Walk! RamGog is promoting
the hell out of the event, and without a doubt it will be the biggest
hypest Karmic Gathering of all time.
What could possibly make this Karmic Gathering better? Zombies!!!
Zombies are like gravy - they make everything better. Thursday the
13th we are sponsoring a free Zombie Walk and Karmic Gathering pre-party,
so rip up some old clothes, throw on some gray make-up and come
walk with the dead!
A Karmic Gathering, for those of you yet to attend one, is like
the life-size version of the ceremony the Table Master performs
before rolling the Boulder. They both summon and focus the Karma
of the group. A Karmic Gathering before a Quest focuses on that
hour period. Karmic Gathering events focus your Karma for months
- until the next one. It is also a big get-together where people
play Morton's List, attend seminars, make new friends,
and revel in the highly Karmic spirit created only at this special
time and place.
The Karmic Gathering: ¡Devastacion!
is rapidly expanding into the largest most promoted Morton's
List event ever. We are actively cross-contaminating other
subcultures, such as Zombies, Burners and CouchSurfers to
assemble a Karmic mass unlike anything to date imagined. RamGog
is taking it to the streets and cons with rave style club flyers,
spreading the Word of Morton like a country preacher who Caught
the Karma!
Get your tickets now. What better excuse to escape the winter doldrums
than to ride the KarmaCane down to sunny Miami, and party it up
with the Inner Circle and the Twilight Lords at Center.
Email
RamGog to volunteer at The Karmic Gathering: ¡Devastacion!
CONTACTS
www.KarmicGathering.com
VENUE
Spring Hills Suites
Marriott, 6700 NW 7th St, Miami, FL
DATES
Thursday - Saturday, December 13th-15th, 2007
TIMES
Thursday - Zombie Walk and pre-party
Friday & Saturday - noon to midnight plus The Thirteenth Hour
afterparties
COST
$30 for the entire weekend, including food and events
Hotel and amusement park entertainment extra
More Events
With so many Morton's List Tour de Chance dates make sure
not to overlook the many non-Tour events hosted by Inner Circle
members all over.
The
Karmic Gathering: AlasKarma

LATEST
WORD: Big Cheddar is finalizing plans and working with Center to
get tickets up for sale shortly. It's pretty far in the future,
but this is a MUST DO event if there ever was one. People will be
talking about it for the rest of their lives. Do not miss out. Some
ninjas are even making plans to stay a few more days to witness
and celebrate the summer solstice!
This Karmic Gathering will be so legendary we had to give people
more than one full year to prepare for it. So while not part of
the 2007 Morton's List Tour de Chance, it is a keystone
event of 2008. It marks the first truly destination driven Karmic
Gathering.
Not only is The Karmic Gathering: AlasKarma hosted by one of the
coolest ninjas ever to seek Morton, none other than that disgruntled
goat, Big Cheddar, but it will take place outdoors in Alaska,
within a week of the summer solstice - the perfect time
to enjoy the warm weather (60s-80s). Words can barely begin to describe
this unprecedented event, but we'll try.
It will include three days of Morton’s List under
the midnight sun, Karmic trips to nearby natural wonders, and be
the first outdoor Karmic Gathering. So get ready to camp in one
of the world's most breathtaking settings. This is your chance to
fulfill a life goal and do it with friends, with the Inner Circle.
Tickets and more information will be available soon! Start your
planning today. Flying to Anchorage, Alaska is easier and cheaper
than you think. The official travel agent will help you plan and
make the journey as cheaply as possible through group bookings and
discounts.
Prepare to Pioneer a Once in a Lifetime Experience.
Prepare to Journey to the Frontier of Random Reality.
Prepare to Be There.
Email
us to volunteer at The Karmic Gathering: AlasKarma
CONTACTS
www.KarmicGathering.com
VENUE
A private ranch outside
of Wasilla, Alaska. You will be shuttled there from the Anchorage
airport.
DATES
The weekend of Friday, June 13th, 2008
TIMES
Noon to Midnight each day, plus The Thirteenth Hour after parties
COST
Only $123 for $45 entry ($15/day), nine Karmic meals (Thursday dinner
through Sunday dinner) and shuttle transport to and from the Anchorage
airport
What
Went Down:
Whether
you made it or missed it, the "What Went Down" report
follows up on each event covered by The Radius.
Florida
SuperCon

Florida
SuperCon was the first major event that The Karmic Gathering: ¡Devastacion!
host RamGog attended to spread word of the coming Karmapocalypse
and recruit Inner Circle members. Perhaps the Karma was too strong!
We hope to have a report for you next issue.
ComFest

ComFest
was the first experimental event held at a community festival attended
by the general public. Though leaning toward the liberal anti-authority
hippie side, the event did not cater to a specific subculture such
as gaming. Here is what went down in the words of Twilight Lord
Nathaninja:
ComFest proves that Columbus, OH is a Karmic nexus. Strange,
but true. Once you get over the bad Karma of being the largest city
on the planet named after Christopher Columbus, it's really a great
place. You can't argue with a city where it's legal for women to
go topless 24/7!
I arrived Thursday night, met up with The Loyal Henchman of the
Twilight Lords, AKA the Godfather of Random Reality in Columbus,
and from then until leaving Sunday afternoon it was on! We shared
a booth with a local anarchist group, which worked out very well,
and handed out Random Reality propaganda pamphlets and six-sided
dice needed to play the simple game they contained to passers by.
We enticed many into joining a game of Morton's List that
was beginning "right now!" We also met tons of cool ninjas,
including many Juggalos and gamers, some of whom would come back
in two weeks to help out with Origins.
The many many Quests we rolled included making a custom slang dictionary
using Renaissance level technology (so memorizing it versus writing
anything down), playing Hunted Hunter and Attacker Defender, playing
make me laugh, and much much more. On top of all the fun during
the day there were shows, parties, bars and clubs at night. If you
haven't heard of Anna and the Annadroids, you need to come next
year. Think hot female robot mime dance routine.
After it was all said and done, we had a blast and learned a
lot. We will be back and bigger than ever before next year, with
a full Morton's List booth, weekend long scavenger hunts,
and the Ninja Preacher has promised to make appearances! Columbus
is quickly becoming the capital of Random Reality in the U.S.
Origins
International Games Expo 2007

Origins
is one of the largest gaming conventions in the U.S., but just as
important, it is the premier event of the Game Manufacturer's Association
(GAMA). It is where all the new games premier and they hold an Academy
Awards style contest for best game, etc. Even more important than
all that is the fact that it's super fun. It's large but not overwhelming.
It's a big adventure gaming industry event but it's not stuffy or
corporate. And most importantly Origins loves Morton's List!
Here's what happened at this year's record breaking and truly EPIC
Origins in the words of The Loyal Henchman of the Twilight Lords:
Karma be with you.
WEDNESDAY
Decided to check things out early. Showed up around 8:30-ish to
see what all was going down. I get two badges and play an impromptu
game of ML with three random passers by. We end up inventing our
own board game out the items in our pocket. Overall, Wednesday was
very positive. In the short time I was there I got a lot of "Oh,
you do Morton's
List!?
Cool. Where have you been?" and the like.
THURSDAY
Epic. Thursday was epic. Too excited to sleep in, I get up at the
crack of dawn and go purchase breakfast for the volunteers working
behind the registration booths. I show up with three packs of thirteen
bagels (and cream cheese) from Panera Bread at 7:00 am. I tell the
volunteers / convention people, "This breakfast is brought
to you by Dark Carnival Games." They were very happy to have
food and for the rest of that day I was "that cool guy who
brought us breakfast" in the eyes of the staff.
I
met up with the Looney Labs folks who were very chill and very cool.
We're all about peaceful co-existence and getting along with others
at the convention.
Trevor
and Trillion [a down-ass ninjette met at ComFest] are supposed to
show up around 12. Trillion shows up and the room decorating begins.
I decided to hang the clan banners in the room to raise hype for
the Ninja Clan Showdown.
I have Trillion (and later on Trevor) create a sign in color &
duct tape it on the floor of the convention center reading,"Morton's
List" with arrows pointing to the escalators so that everyone
who walks by this area will see we're here. We duct tape up the
words "Morton's List" on the wall opposite of the Ninja
Clan signs.
Trillion, Trevor, myself and a guy named Nathan from Looney Labs
make signs for us. They say, "The end of boredom is nigh," "Morton's
List," "Camp Karma" and another one with a bug stylized
"M" that Trevor made. We put up an M on the back wall
made of glow in the dark stars.
The Ninja Preacher makes an appearance proclaiming "THE END
OF BOREDOM IS NIGH" and "MORTON'S LIST IS THE
END OF BOREDOM" and "DOWN WITH BOREDOM!" It turned
a lot of heads.
The
eight o'clock Quest had about 13 people. A tremendous showing. Many
of them had heard me hyping up the game while others had wandered
in to see what the game was about. The group rolled Skate
or Die. Instead of determining this to be impossible, we decided
to invent our own skating game. The book mentions to watch out for
Steamrollers, cars and crazy squirrels. So, I toss out to the group
"Who wants to be a skater? Who wants to be a car? Who wants
to be a steamroller? Who wants to be a crazy squirrel?" Thus
we invented a semi-turned based game that we played on the convention
center floor. Squirrels attacking steam rollers (the driver isn't
enclosed), steam rollers running over cars, cars running over skaters
and skaters chasing away squirrels. It was great fun. There was
an older couple who played... maybe in their 40's or 50's who DOMINATED
as a pair of steamrollers.
The
game ended early so we decided to roll another quest (a sign folks
were enjoying themselves). We roll Human Test Subject and were joined
by some of the members of Looney Labs. We go downstairs back to
the convention hall and experiment to see what happens when one
person gets more than they bargained for. One girl holds up a sign
that says "Free hugs." When people come up to hug her,
the rest of the group (now about 15 or so!) all come up and try
to hug the person. It was pretty funny watching people's reaction
and everyone had a good time.
At one point there were about 24 ninjas playing. We roll the Quest
that has us playing billiards. Unable to find a pool table we decide
we have enough people to play Human Billiards. 16 people were the
pool balls. Six people were pockets with a couple left over to watch
/ laugh. We set up on the convention center floor and ask, "Who
wants to play pool!?"
An
older guy with a son who couldn't have been more than eight decide
they want to play. The kid totally made the game that much more
awesome. He pushed the Q ball around into the other balls who knocked
into pockets. His dad helped him a lot and the players were kinda
on his side. He won in the end and everyone cheered his name. The
kid just beamed. Very fun game.
We
come upstairs and people are chanting... CHANTING... "Morton's
List! Morton's List!".
We
play another game. After some lengthy rolling we get Diverse Pathways.
THE Diverse Pathways. At Origins. We divide the huge group into
four groups and send them out into the convention.
One
group is from Utah and needs a ride home. Tonight. They ask people
for rides (they had some trouble coming up with a theme). One group
is from Europe and their tour bus stopped here by mistake. They
were having a great time of it. One group... pretended to be...
well, damn. I can't remember, but it was pretty cool. One group
were spies from Russia and they were HILARIOUS. They all had the
Borat accent and were walking around like a pack of confused bumbling
spies. "You take package. I take message. We meet in atrium
at midnight for vodka, da?" At the end while we were waiting
for people to come back, they stayed in character and one of them
gave the others English lessons. Funny stuff.
The
Quest ended with more chanting and cheering. Everyone had a blast.
SATURDAY
Saturday leading into the Ninja Clan Showdown was fairly chill.
I developed a following of a few groups of ninjas who really got
into Morton's List. Trevor and I also had help from Trillion
and a chick named Cass.
The
12 o'clock Quest was Conduct a Survey. It looked like a fun Quest
until Chris (aka "Morton" from the epic rock star quest
of 2002) [aka Goblin Grotto] showed up... in a chicken costume.
The Inner Circle became a news crew as Chris interviewed Origins
attendees in his chicken suit. Hilarious.
The
2 o'clock Quest. We rolled that we had to solve a puzzle. We went
to Looney Labs and played a brief puzzle, but moved on to search
for others. Neither the dealer's room nor the board game room had
puzzles so we decided to solve mind puzzles. After a few riddles
I stumped the Inner Circle with the knife / fork / spoon number
routine.
The
4 o'clock Quest. This quest didn't go so well. We rolled that we
had to enjoy music. We proceeded to Java's to listen to some YouTube
stuff, but YouTube wasn't downloading so well. With teens mixed
with 30-somethings the music we played for one another... well,
it just didn't work. The best part about the Quest was everyone
playing understood that stuff like this happens and that we gave
it a good try.
The
6 o'clock Quest. We rolled banquet amongst an Inner Circle hard
strapped for cash. We took a figurative interpretation of the Quest
and decided to collect a quotes banquet... a banquet of the mind.
We went around the convention and collected silly quotes and laughed
about them.
The
8 o'clock Quest. With gallery hop in full swing we rolled that we
needed to make money. The inner circle took to the streets of Columbus
(careful not to stand in front of any business) and began to sing
horribly on purpose. We had a sign out in front of us reading "Will
stop singing for $$$. All proceeds to benefit Camp Fire Girls."
We managed to sound hilarious and get some strained looks from gallery
hoppers. We made about 5 bucks.
SUNDAY
Sunday began after the Ninja Clan Showdown. At 1:00am, Trevor, Cass,
Chris and I went to a room party to play a drinking game called
Cult with the Party Hard Corps group. It was a fun time. I left
early. Cass got partially naked. Trevor got drunk... which was highly
amusing.
Trevor
and Cass didn't sleep that night, but still iron manned it to help
out with Quests Sunday.
At
12:00 we rolled another Intellectual Duel and did a round robin
on such important topics as Samurai versus Cowboys and Gimli from
LoTR versus myself. We rolled a second Quest (we had plenty of time)
and created a three-dimensional sculpture with random things found
around the convention hall... including people. The Jonin of clan
Strong Favorite was the Table Master and won the debate.
At
2:00 we rolled Conduct a Survey. Each member of the Inner Circle
wrote down a question that the others couldn't see, creating an
incredibly random set of questions which we asked to passers by.
We went over to another game called RPG which larps the fighting
system of the Final Fantasy video games and were called in to be
zombies during a match.
I
heard there was talk of a group of Pirates attempting to mess up
the Ninja Clan Showdown from Trey, but I never saw them. What could
they have done in the face of 56 ninjas along with the Loyal Henchman
to the Twilight Lords?
Other
random Quests throughout the weekend included:
Scientific Experiment. The Inner Circle created a maze to run miniatures
through to see if the mini's were intelligent. The maze was made
out of con materials.
The Cryptic List was attained! A Deviation caused the 18 strong
Inner Circle to hybridize two Quests. We had Ultimate Light (number
29 on Yang of the Sky) with Ancient Wisdom (on Vision Quest, where
the Inner Circle talks to folks at least 30 years older). The Inner
Circle split into two groups to do awesome things for an older person
and to get wisdom from them. Both groups helped out different security
members and heard stories of lives saved, youthful highjinks and
other tales. The Inner Circle walked away with a feeling that they'd
done if not a great thing, a really good thing by being good listeners
and performing other services.
Derelicts of Dialogue. Instead of finding creepy homeless people
to talk to we decided WE were the odd people. We went and talked
to the very normal non-origins people as though being normal and
not playing games was the really oddball thing we wanted to learn
about. It was highly amusing to talk to the football jocks. "What
do you do for fun?" "Football" "Oh, you mean
like Bloodbowl?"
Morton is Within
Japan:
Ninja Homeland


Twilight
Lords Nathaninja and R. Jesse safely returned from the land of the
Rising Sun this past Sunday, after completing the most important
Morton's List research expedition to date. A truly Karmic
convergence of epic proportions occurred, leaving it's mark not only
on this trip, but Origins as well. Although much of what transpired
during this legendary voyage must go untold (as they say, what happens
in Japan stays in Japan), the following is an account of some interesting
and Karmic highlights, by Twilight Lord Nathaninja:
Twilight Lord R. Jesse and myself were accompanied on this momentous
expedition by three high level American Ninjas and long time Morton's
List associates, forming the necessary crew of five: each representing
one of the five Japanese elements - Earth, Water, Fire, Wind (R.
Jesse) and Void (myself). Our first day was Monday, which we spent
exploring a temple complex north of Tokyo. We followed up our serious
work with a visit to Tokyo's ninja themed restaurant. Although we
take ninja and ninpo very seriously, it's important to be able to
laugh at oneself and enjoy the stereotypes, as the Japanese themselves
obviously do.
Our meeting with the Koka Ninja Clan was not until Thursday, so
we took Tuesday to become more familiar with Japanese culture through
museums and pop culture. Panties in vending machines, square watermelons,
highly controversial anime and manga, video games you've never even
imagine - it's all there and more. Our wigs were given a strenuous
workout as were our feet after going strong for 21 hours. We ended
the day (night) in a traditional bath house. Unfortunately it forbade
yakuza.
The
following day we traveled to Kyoto, the staging point for our meeting,
as the Koka and Iga ninja hail from the nearby hills. On the way
we paid our respects at Hiroshima. That is an experience beyond
words. The raw absolute stark horror gives new meaning to the term
ground zero.
Sobered up from the lights and distractions of Tokyo, we spent the
night preparing on all levels for our meeting the following day.
One never truly knows what to expect when dealing with ninja. It
was to be truly a day never to forget.
Of course, we must gloss over these details to protect the identities
and honor of those involved. Suffice it to say that a legendary
level of Karma was attained - truly a critical success. It was not
without its trial and our skills were put to the test, but in the
end, we received what we came for and so much more. Morton's
List and
Random Reality have come full circle and an epic Quest has been
completed. A new world has unfolded and we along with all Inner
Circle members stand poised to enter this realm hitherto undreamed
of.
We are still coming off this incredible Karmic high, which has undoubtedly
altered our very DNA as its effects are irreversible. The remaining
two days of the trip were an excited blur of temples, dig sites,
more big city lights and increasing clarity. Like when you're finishing
a puzzle and have all but a small section to go - that sped up feeling
of placing piece after piece in rapid succession.
This summary just scratches the surface. As ever, Morton's
List
resulted in many random Quests, including hunting elusive Geisha,
dressing in color coded shirts and wrestling masks and sneaking
into a match, fending off giant monkeys after midnight, and being
schooled by the legendary samurai castle, Himeji-jo.
These and many more (mis)adventures added to the unbelievable Karma.
On a scale of 1 to 15, 15 being the Japanese number for perfection,
this expedition was a 14, the truly perfect number, for pure perfection
once attained, leaves no reason to exist.
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